Luigi's Mansion

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Luigi's Mansion
Luigi's Mansion.png
Developer(s) Nintendo
Publisher(s) Nintendo
Platform(s) Nintendo GameCube
Release date Japan September 14, 2001
USA November 17, 2001
Europe May 3, 2002
Genre Action-adventure
Rating(s) ESRB: 12px Everyone

PEGI: 15px Pegi 3

Mode(s) Single-player
Media Optical mini-disc
Input Nintendo GameCube Controller

Template:Articleabout

Luigi's Mansion (Japanese: ルイージマンション Luigi's Mansion) is a launch title for the Nintendo GameCube, released in September 2001. Although, the game started its development cycle as a Nintendo 64 title, it was eventually canceled near the end of the system's lifecycle. It initially started off as a Tech Demo, but the producers decided to make it a game. It marks the 2nd time where Luigi is the main character, with Mario being trapped. This is similar to the first being, Mario is Missing!. Note that Professor E. Gadd and King Boo are also represented in this game.

Storyline[edit | edit source]

Instruction booklet[edit | edit source]

And the grand prize is a big, haunted mansion!?

One day, Luigi received an unexpected message: You've won a huge mansion! Naturally, He [sic] got very excited and called his brother, Mario. "Mario? It's me, Luigi. I won myself a big mansion! Meet me there and we'll celebrate, what do you say?"


Luigi tried to follow the map to his new mansion, but the night was dark, and he became hopelessly lost in an eerie forest along the way. Finally, he came upon a gloomy mansion on the edge of the woods. According to the map, this mansion seemed to be the one Luigi was looking for. As soon as Luigi set foot in the mansion, he started to feel nervous. Mario, who should have arrived first, was nowhere to be seen. Not only that, but there were ghosts in the mansion!

Suddenly, a ghost lunged at Luigi! "Mario! Help meee!" That's when a strange old man with a vacuum cleaner on his back appeared out of nowhere! This strange fellow managed to rescue Luigi from the ghosts, then the two of them escaped...

It just so happened that the old man, Professor Elvin Gadd, who lived near the house, was researching his favorite subject, ghosts. Luigi told Professor E. Gadd that his brother Mario was missing, so the Professor decided to give Luigi two inventions that would help him search for his brother.

Luigi's not exactly known for his bravery. Can he get rid of all the prank-loving ghosts and find Mario?

Area 1[edit | edit source]

Luigi, having won a mansion in a contest he did not participate, enters Boo Woods and locates it. He enters the mansion and is soon attacked by a ghost, but Professor E. Gadd appears and fights off the ghosts with a vacuum. He tells Luigi that the mansion is an illusion that has appeared out of thin air, where Mario has been captured by King Boo and his minions. He gives Luigi the Poltergust 3000 to vacuum up ghosts and the Game Boy Horror to communicate with E. Gadd, scan objects and see a map of the mansion.

Luigi enters the mansion, sucking up ghosts and finding keys, while meeting Toad along the way, until he encounters a portrait ghost, Neville. He defeats him, sucking him into the Poltergust 3000. He does the same to Lydia, Neville's wife, and fights their baby, Chauncey, who sucks Luigi into his crib and fights him as a giant ghost, but is defeated and sucked into the Poltergust 3000. With his ghost-hunting vacuum filling rapidly, Luigi returns to E. Gadd's lab and empties it, turning Neville, Lydia and Chauncey back into portraits.

Area 2[edit | edit source]

File:LuigiMansion Graveyard.png
Luigi after defeating Bogmire

Luigi enters Area 2, another area through a previously blocked door and fights more ghosts. After defeating the Floating Whirlindas, he enters the Storage Room and hits a switch, which opens a trapdoor where 50 Boos and their leader, King Boo, are hiding. All of them escape, flying into different rooms of the mansion. Luigi returns to E. Gadd's lab and E. Gadd tells him that the Boos were the ones who released the portrait ghosts - Luigi must capture the Boos to weaken their power, as they are stronger in greater numbers. So Luigi goes through the many rooms of the mansion, vacuuming up any Boos he sees. He also meets Madame Clairvoya, a fortune teller ghost, who tells him to bring her any of Mario's items he finds lying around in the mansion so she can get details on his whereabouts. The items are: Mario's hat, Mario's glove, Mario's shoe, Mario's letter and Mario's star. After sucking up Shivers the butler, Melody Pianissima, Mr. Luggs and Spooky the dog, Luigi enters the Cemetery and fights the shadowy ghost, Bogmire. He defeats him and sucks him into the Poltergust, which he then empties at E. Gadd's lab to turn all the Portrait Ghosts into portraits.

Area 3[edit | edit source]

Luigi enters a third area into the courtyard. Down the well, he sees into King Boo's altar and discovers that King Boo has imprisoned Mario in a portrait. He goes through new rooms of the mansion, finding Mario's items and vacuuming up ghosts, including portrait ghosts Biff Atlas, Miss Petunia, Nana, Slim Bankshot and twins Henry and Orville. After Luigi brings Madame Clairvoya enough of Mario's items, she tells him that she sees Bowser in a vision, which is shocking because Mario defeated Bowser and she suspects that King Boo revived him. With her job done, she tells Luigi to suck her into the Poltergust so she can return peacefully to her portrait. After he does so and defeats enough Boos, he enters the balcony and fights Boolossus, a big Boo made up of fifteen individual Boos. He throws him into a spiky statue to split him into his individual Boos and sucks them all into the Poltergust. He then empties the Poltergust at E. Gadd's lab to turn all the portrait ghosts, including Boolossus, into portraits.

Area 4[edit | edit source]

When Luigi enters Area 4 in the attic, the mansion is suddenly struck by lightning, creating a blackout throughout the mansion. He then goes to the breaker room to turn the power back on, but finds it locked. Luigi looks for the key and soon encounters a ghost named Uncle Grimmly and defeats him to get the key. After he turns the power back on, he catches more Boos and portrait ghosts, including the Clockwork Soldiers, Sue Pea, Jarvis and Sir Weston, before entering the room of Vincent Van Gore, one of the most prominent portrait ghosts who is painting regular ghosts. He sends several waves of ghosts after Luigi, but Luigi defeats them all, causing Van Gore to go into a state of depression and Luigi sucks him into the Poltergust without much resistance. He then goes to the Secret Altar down a creepy hallway in the basement and encounters King Boo, who reveals that he was the one who told Luigi that he won the mansion in a contest and set it up as revenge for all the trouble they caused him (though they may not have met him before, they have been fighting against Boos for years, plus King Boo works for Bowser). King Boo goes into Mario's portrait (which turns into a Bowser portrait) and sucks Luigi into it. In an arena resembling the roof of the mansion with fire for a background, Luigi fights Bowser (as Madame Clairvoya had seen), but when he hits him in the head with a bomb, the true opponent is revealed to be King Boo. Luigi defeats King Boo while avoiding Bowser's head and sucks him into the Poltergust.

Luigi returns to the lab and turns all the portrait ghosts, including King Boo, into portraits again. E. Gadd then reverses the Portrificationizer to release Mario from his portrait. After Mario goes through a reverse-procedure of all the portrait-ghosts captured, he rockets out of the machine, colliding with Luigi, but otherwise alright. Luigi laughs and cries with happiness that his brother is safe. Since King Boo has been defeated his illusion of a mansion fades away, though the money and jewels Luigi collected in the mansion were real and with it he gets a new mansion or house. But if Luigi gets H rank, he ends up with only a tent.


Controls[edit | edit source]

File:LM Controller Settings.png
The screen that show the game's play controls.

Luigi's Mansion has some interesting controls that shaped the Nintendo GameCube controller (according to interviews in the Nintendo Players' Guide) The Poltergust 3000 is controlled by pressing and holding the R button. When the ghost(s) are being sucked, the player must tug the control stick in the opposite direction of the nozzle to take away HP. The player can move only the Poltergust but not Luigi with the C stick, most helpful in capturing the sneaky Boos.

The A button examines objects or makes Luigi call out for Mario (he'll sound increasingly distressed as his health goes down). The B button controls Luigi's flashlight in dark areas. Ghosts are naturally afraid of the light, and will freeze for a short time when Luigi points the flashlight at them. The trick to capturing ghosts is holding the B button to turn off the flashlight, then allowing the ghosts to come close, then releasing B. The ghosts stop right in front of the Poltergust, where the player can now suck them up with R. Finally, the L button emits an element once an Elemental Medal is collected. The X, Y, and Z buttons bring up the Game Boy Horror's different modes.

There is also the option to switch the control stick to either "standard" or "sidestep" mode. In standard mode, Luigi will turn to face a direction before walking in that direction. In sidestep mode, Luigi won't turn to face a direction before walking that way. In both modes, the c-stick is then used to change the direction he's facing manually. No matter what mode the player chooses, Luigi uses sidestep mode controls while vacuuming.

If the player waits 3 minutes and 30 seconds on the control screen the player will hear the famous totaka song

Characters[edit | edit source]

The Ghosts[edit | edit source]

Portrait Ghosts[edit | edit source]

In his exploits, Luigi captures up to twenty-three gallery ghosts (five are optional). These ghosts (excluding Boolossus and King Boo) have 100 HP, but their hearts are not automatically shown like other ghosts: Luigi must find each ghost's weakness before he can suck them up. The following are listed in order of appearance appear in the game:

Area One[edit | edit source]

Area Two[edit | edit source]

* Luigi first meets Madame Clairvoya in Area Two. He captures her during Area Three.

Area Three[edit | edit source]

Area Four[edit | edit source]

The Boos[edit | edit source]

File:PeekaBoo.jpeg
Luigi discovers PeekaBoo in the Butler's Room.
Main article: List of Boos in Luigi's Mansion

There are fifty Boos that hide in the various rooms of the mansion. Thirty-five of these are named to differentiate between them, and the remaining fifteen make up the third Boss of the game, Boolossus. The magic of the King Boo's spells increase based on the number of his minions nearby. Because of this, Luigi needed to capture twenty Boos to break the seal designed to block Boolossus from him. After capturing twenty more, the seal separating Luigi from King Boo was broken. If Luigi catches all fifty Boos, he will be rewarded will the extremely valuable Gold Diamond. Each of the Boos' names are puns. For example, "Booigi" is a pun on "Luigi" and "Game Boo" is a nod to the Game Boy.

Common Ghosts[edit | edit source]

Other Spooks[edit | edit source]

The Money[edit | edit source]

Gallery[edit | edit source]

Professor E. Gadd had trapped the Portrait Ghosts into paintings during his past ghost adventures and put them for display in his personal gallery – until King Boo released each of them. As Luigi recaptures gallery ghosts, they will be framed in three colors: bronze, silver, or gold. The color depends on how much HP (out of 100 for each non-boss gallery ghost) Luigi sucks in one try, which produce pearls:

  • Bronze. Only small pearls, which Luigi earns one for every 10 HP sucked at once. The portrait ghost itself is poor in quality.
  • Silver. At least one medium pearl, which the ghost gives up for every 50 HP sucked and every 10 after. So for 60, 70, and 80 HP at once, Luigi earns another medium pearl. The portrait ghost is shown in better quality. 90 is reserved for...
  • Gold. The only big pearl possible is given up if Luigi can suck 90 HP in one turn. The quality of the portrait ghost is most often just what it looked like when Luigi captured it.

If Luigi sucks all 100 HP at once, no extra pearl is awarded, but he made capturing a Portrait Ghost a lot easier. The max amount of money to be gained per Portrait Ghost is 1,600,000G: 4 small pearls, 4 medium pearls and 1 big pearl.

Boss gallery ghosts' (Chauncey, Bogmire, Boolossus, and King Boo) frames and quality are determined by how high Luigi's health is after capturing the ghost. Luigi must enter the battle at full health (100) if he wishes to have a chance to receive a gold frame, it won't do if he doesn't take damage but started out at 50 HP (that's a bronze frame). To gain a gold frame Luigi's health must not decline below 90.

Luigi's NEW Mansion[edit | edit source]

30pxSpoiler warning: The following text contains important plot information and/or ending details.30px

All the money Luigi collects in his adventure is used to build a new mansion on top of the old one. The more money he collects from treasure rooms, watering plants, catching Portrait Ghosts and examining furniture, the better the mansion will be (it will be a large / small house in the lower ranks). The house will become a painting at the front of the Gallery, with Luigi's total money on the bottom-left corner. The message will be "Welcome to Luigi's NEW Mansion!" unless Luigi achieved Rank A or H. The requirement to achieve Rank A was increased significantly during localization for PAL regions, hence the two values given for Rank A below.

  • Rank A: Finish the game with over 100,000,000G or 150,000,000G. + Message: Congratulations! Your mansion is complete!
  • Rank B: Finish the game with 70,000,001 to 100,000,000G.
  • Rank C: Finish the game with 60,000,001 to 70,000,000G.
  • Rank D: Finish the game with 50,000,001 to 60,000,000G.
  • Rank E: Finish the game with 40,000,001 to 50,000,000G.
  • Rank F: Finish the game with 20,000,001 to 40,000,000G.
  • Rank G: Finish the game with 5,000,001 to 20,000,000G.
  • Rank H: Finish the game with 5,000 to 5,000,000G. + The haunted mansion disappeared without a trace...

Oddly enough, it may be considered more difficult to achieve Rank H than Rank A, as Luigi will usually collect more than 5,000,000G without actively trying to get money. Thus, the player must work to avoid money if he or she wishes to achieve rank H.

It should be noted that the Rank A Mansion appears at the side of Luigi Circuit in Mario Kart: Double Dash!!.

30px Spoilers end here.


Hidden Mansion[edit | edit source]

Once the player beats the game once, the quest can be tried over again in the normal mansion or the "Hidden Mansion". It is the same gameplay, except for two things: a) Ghosts (including Boos) give double the damage to Luigi, b) The Poltergust 3000 has 1.5 times more power. This can help get more pearls, which means more money and nicer frames. One could say this is the hard mode of Luigi's Mansion.

PAL Differences[edit | edit source]

The PAL version of Luigi's Mansion (Europe and Australia) increased the number of changes for the Hidden Mansion than the NTSC (Japan and US, the first countries to get the game) version:

  • The PAL Hidden Mansion is mirrored from left to right when compared to the Normal Mansion. The NTSC version keeps the layout the same.
  • There are more normal ghosts around the mansion.
  • Bosses are harder, having different attacks (Chauncey's rocking horses, for example, are much bigger, and swerve left to right instead of going straight). A major change in the Boolossus battle is that the player rides around on the vacuum cleaner while trying to pop Boolossus, making movement more slippery.
  • Rooms are much darker in the PAL version; this, however, is only as dark as in the NTSC version of both mansions, the normal PAL mansion being lighter.
  • Most Boos have more HP in the PAL version, although some have less, and some of the Boos' HP(s) do not change.
  • Fewer hearts. Locations that always had hearts in the Normal Mansion no longer have them. Hearts that heal 50 HP no longer exist.
  • Speedy Spirits and Gold Mice always give up a Silver Diamond when caught, raising the maximum possible amount of money from 142,390,000G to 192,390,000G. Since the requirement to achieve a Rank A mansion in PAL regions is higher than the amount of money in the normal mansion, it is necessary to play through the hidden mansion to receive Rank A in those regions.
  • 45 rather than 40 Boos are required to fight the final boss.
  • Boos are, in general, more agile and harder to catch.
  • Five, rather than three ghosts each, fight Luigi in The Artist's Studio.

These changes were made after American and Japanese gamers complained that the Hidden Mansion offered virtually no changes. Shigeru Miyamoto himself thought up some things to add to the PAL version's Hidden Mansion. Most of the changes made seem to make the PAL version harder than the NTSC version.

Artwork[edit | edit source]

Main article: Luigi's Mansion/gallery

Beta elements[edit | edit source]

Main article: Luigi's Mansion/beta elements

References to other Games[edit | edit source]

  • Mario Bros. and Super Mario World: Both games were mentioned during Melody's quiz.
  • Super Mario Bros.: One of the songs that Melody plays on her piano is a remix of the underwater stage theme. Also, the Luigi sprite shown on the Game Boy Horror is a sprite from the Super Mario All-Stars version of the game.
  • Super Mario Bros. 3: One of the other songs played on Melody's piano is a remix of the grass stage theme.
  • Super Mario 64: When talking to Toad, a remix of the theme heard when talking to Toads in Super Mario 64 is played. Several other sound effects were taken from this game as well.
  • Many sounds effects in Luigi's Mansion were taken from Super Mario 64

References in Later Games[edit | edit source]

  • Super Smash Bros. Brawl: It is unlocked after unlocking Luigi, it only has five of the rooms, excluding the upper foyer.
  • Super Smash Bros. Melee: There was a Luigi's Mansion trophy, where Luigi was using the Poltergust 3000.
  • Super Mario Sunshine: A Boo-based boss in this game is named King Boo in the English version, though the character is otherwise unrelated to the antagonist from Luigi's Mansion. Also, E. Gadd is said to have invented FLUDD and Bowser Jr.'s magic brush, and is mentioned by Bowser Jr. as "a strange old man in a white coat". A janitor in the level, Sirena Beach wishes that someone would suck up these ghosts with a vacuum.
  • Super Princess Peach: King Boo appears again as a boss, and is destroyed again upon being defeated by Peach.
  • Mario Kart: Double Dash!!: Luigi's Mansion appears as an unlockable battle course in this game. King Boo also appears as an unlockable playable character. Several of the Portrait Ghosts appear in the main area, including King Boo's gold frame.
  • Mario & Luigi: Superstar Saga: Professor E. Gadd makes a cameo appearance, and Luigi occasionally takes out the Poltergust 3000. A few of the ghosts appear in the Starbeans Cafe and are vacuumed by E. Gadd, while the Luigi's Mansion theme plays.
  • Mario & Luigi: Partners in Time: Professor E. Gadd appears again, and has a more major role than in the prequel. In addition, when the Mario Bros. travel into the past, they meet the younger E. Gadd whose lab is destroyed by a volcanic eruption, and he says he will set up a new lab in Boo Woods, foreshadowing Luigi's Mansion.
  • Super Mario 64 DS: King Boo appeared as a boss in this game. There was also a mini-game in the Rec room that was based off of Luigi's Mansion called Hide and Boo Seek, where Luigi had to find a certain amount of Boos in the darkness by scribbling out the black to reveal them.
  • Mario Kart DS: Luigi's Mansion is a race course in this game. Plus, the 'Poltergust 4000' was Luigi's first character-specific kart.
  • Super Smash Bros. Brawl: Luigi's Mansion also appears as an unlockable stage and trophy in this game.
  • Super Paper Mario: The main foyer of the mansion appears to be the location of the Mansion Patrol arcade game.
  • Super Mario Galaxy: Luigi appears in the Ghostly Galaxy after being kidnapped by the ghost Bouldergeist, and Mario must save his brother. This is the exact opposite of what happens in Luigi's Mansion.
  • Super Mario Maker: Both Luigi and Professor E. Gadd make an appearance as Mystery Mushroom costumes. While wearing Luigi's costume, the death music is the same as "Good Night" from Luigi's Mansion when Luigi is defeated. The victory music is the same music when collecting a Boss Key. As for E. Gadd's costume, transforming into E. Gadd plays the music when E. Gadd calls Luigi on the Game Boy Horror, though much faster. The death music is also Good Night, and the victory theme is the music when Luigi defeats an area boss. When jumping, E. Gadd uses his various voice clips from Luigi's Mansion, and pressing up makes E. Gadd face the screen, with several Greenies appearing around him.

Trivia[edit | edit source]

  • Some rooms of this game have cheese in them; this cheese is used to summon Gold Mice. Nintendo published the Rare, Ltd. game Perfect Dark, in which wedges of cheese also appeared. These were easter eggs rather than elements of gameplay.
  • The ending of this game is similar to the endings of the Wario Land series. The more treasures collected, the more beautiful the prize at the ending (in this case, the mansion).
  • A mistake on Page 30 of the US edition of the Luigi's Mansion instruction booklet shows Professor E. Gadd speaking in Japanese.[1]
  • This game has dialogue from every character, including Mario & Luigi.
  • On the Controls screen, if one waits for long enough, he/she will hear Totaka's song.
  • Interestingly, Luigi's Mansion was released one day before the release of the Nintendo GameCube.
  • When in dark rooms for a long time without a ghost popping out Luigi's humming will sound more scared than usual
  • In the instruction booklet, there is a beta image of Luigi sucking Lydia.
  • Originally, the game was going to be in 3D, but it was removed due to the high price of it and many people not owning a 3D tv
  • Originally, there was a time limit of 24 (in-game) hours for the game to be completed, but it was removed in the final version.
  • In various trailers and commercials for the game, there is gameplay that was never put into the final version, such as Luigi running from an unknown ghost in the Foyer, and luigi playing cards in the Parlor.

References[edit | edit source]

  1. United States Luigi's Mansion instruction booklet, Page 30